Electronic Art and Intermedia New Forms of Research and Creative Activity

what other schools doing??

Media Arts and Technology Graduate Program

Media Arts and Technology (MAT) at UCSB is a transdisciplinary graduate program that fuses emergent media, computer science, engineering, and electronic music and digital art research, practice, production, and theory. Created by faculty in both the College of Engineering and the College of Letters and Science, MAT offers an unparalleled opportunity for working at the frontiers of art, science, and technology, where new art forms are born and new expressive media are invented.

Art & Technology at Ohio State University

The program is designed to help students discover individual aesthetics and artistic vision through conceptualization, theory and an awareness of history that critically engages the use of advanced science and technology. Students are encouraged to consider content, contexts and approaches that may not fit within traditional definitions of art or display venues. Advanced technologies are explored as creative tools and as agents, which can lead to new ideas and artistic invention central to contemporary art.

Art and technology Studies in SAIC

Emerging technologies often stimulate the invention of new forms; therefore, artists in these areas cannot always rely on tradition as a guide. Faculty and students in Art and Technology Studies not only create new aesthetic experiences, but also often the very tools and processes with which they are achieved. Experimentally creating and manipulating objects, images, sound, text, music, voice, and movement often requires custom-written software, emerging materials, unconventional processes, and new methods of integration with other technologies.

Rensselaer Polytechnic Institute

The Arts Department features an integrated and multidisciplinary approach to the arts with a focus on the use of electronic media in artistic creation and performance. The faculty’s work is represented internationally in museums, galleries, festivals, publications, and performances.

Ball State University IDIA Lab

THE INSTITUTE FOR DIGITAL INTERMEDIA ARTS is a collaborative interactive design studio, established as part of the Digital Exchange – the digital media initiative at Ball State University’s Center for Media Design and funded by Lilly Endowment, Inc. The IDIA explores the intersections between science, technology and the arts – producing simulations, games, visualizations, human computer interface, augmented and virtual reality. Students, faculty and industry partners collaborate on national and international projects through this immersive learning center. The curricular centerpiece of the IDIA engages students in experiential, project-based learning – investigating the forefront of discourse in emergent media arts.

University of Washington The center for Digital Art and Experimental Media

Welcome to the Center for Digital Arts and Experimental Media (DXARTS), an interdisciplinary degree-granting center designed to support the emergence of a new generation of hybrid artists. DXARTS fosters the invention of new forms of digital and experimental arts by synthesizing expanded studio research with pioneering advances in digital computing, information technologies, performance, science, and engineering. Embracing an expansive range of arts practice, theory, and research across multiple disciplines, DXARTS creates opportunities for artists to discover and document new knowledge and expertise in an evolving field of media arts.

Carnegie Mellon Electronic Time-Based Art (ETB)

The Electronic Time-Based Art (ETB) area in the School of Art at Carnegie Mellon explores emerging and new forms of art that require temporal or technological engagement to experience them. Classes in the ETB area incorporate learning the technical skills for production along with historical and theoretical underpinnings of the practice.

Arizona State University School of Art: Intermedia

This is a conceptually driven program with an interdisciplinary approach to art-making. The broad-based Intermedia program embraces creative practices including installation, performance, sound, video, animation, compositing, Web art, and rapid prototyping.  Intermedia builds on theories of social art practice and tactical media that carry the aims of social change and democratic engagement in a variety of contexts. Programs unique to the school’s Intermedia curriculum include digital sculpture, time-based arts, animation, and performance. Students work with experimental studio practices, performance, and digital media to explore new avenues for self-expression, collaborative practice, and community action.

The School of Art, Media, and Technology at Parsons The New School for Design

In our dynamic world, art reflects conditional reality, and design contributes to further development of global societies. At Parsons The New School for Design, rigorous practice and critical scholarship prepares students to become leading agents of commentary and change.

Emily Carr University of Art + Design Intersections Digital Studios [IDS]

IDS is Emily Carr’s dedicated research space. It is composed of three themed studios: the Motion Capture and Visualization studio, the Wearables and Interactive Products studio, and the Prototyping + Media + Programming studio. Also in the IDS are the offices for the Director of IDS, Director of Research and Industry, and Career + Cooperative Education.

 

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