Electronic Art and Intermedia New Forms of Research and Creative Activity

Today’s Web Resources


ounded in 1999, the Rhizome ArtBase is an online archive of new media art containing some 2510 art works, and growing. The ArtBase encompasses a vast range of project by artists all over the world that employ materials such as software, code, websites, moving images, games and browsers to aesthetics and critical ends. We welcome submissions to the ArtBase; they are reviewed by our curatorial staff on a monthly basis.

About Artbrain and Neuroaesthetics

Neuroaesthetics has generated new tools with which to understand and elucidate the history and the production of art. Through its’ window works of art have been re-sampled to create a productive phylogeny of aesthetic forms, which beyond their primary meaning as art works functioning in the aesthetic field,  can also explain questions that formerly were the jurisdiction of Neuroscience, The Philosophy of Consciousness and Evolutionary Psychology just to name a few.

Visionary Engineer: The Edgerton Digital Collection Project

The Edgerton Digital Collections (EDC) project is an ambitious and collaborative publishing venture, documenting the history of science and technology.  This project also celebrates the spirit of a great pioneer, Harold “Doc” Edgerton, inventor and professor emeritus at MIT.  This digital archive provides the first online access to Harold Edgerton’s research notebooks held by MIT, constituting the material record of an extraordinary man who shaped public perception about science and technology.


NNDB is an intelligence aggregator that tracks the activities of people we have determined to be noteworthy, both living and dead. Superficially, it seems much like a “Who’s Who” where a noted person’s curriculum vitae is available (the usual information such as date of birth, a biography, and other essential facts.)

Journal of Contemporary Art

Since its inception, the JOURNAL OF CONTEMPORARY ART has featured conversations with and projects by a diverse international group of emerging and established artists such as Marina Abramovic, Arakawa, Judith Barry, Christo, Larry Clark, Maureen Connor, General Idea, Gilbert and George, Antony Gormely, Dan Graham, Renée Green, Jeff Koons, Jonathan Lasker, Wolfgang Laib, Imi Knoebel, Rita McBride, Annette Messager, Mariko Mori, Mark Morrisroe, Takashi Murakami, Cady Noland, Adrian Piper, Mimmo Rotella, Sean Scully, Richard Serra, Cindy Sherman, Kiki Smith, Bill Viola, and many others.


This online museum emerged from our own experiences making environmental art and from seeing firsthand some of the challenges facing artists, community groups, nonprofit organizations and arts institutions when it came to presenting and discussing environmental art.

Intersections of Art, Technology, Science & Culture

Extensive list of websites including conceptual kinetics, Electronics, Physical Computing, Robotics, Activated Objects, Mixed Reality, Tangible Interfaces, Virtual/Physical Connection, Kinetic Instruments, Sound Installation, Industrial.

Art & Science Collaboration, Inc

Art & Science Collaboration, Inc is to raise public awareness about artists and scientists using science and technology to explore new forms of creative expression, and to increase communication and collaboration between these fields.

ARS Electronica

ARS Electronica assembles and configures the commentary, concepts and visions of our modern, information-based society, whereby currently prevailing facts & circumstances are always taken as points of departure for speculation about where we’re headed. In short: future manifestations that are presently in the process of emerging are what Ars Electronica is interested in. Attention is never focused singularly on art, technology or society, but rather on their complex metamorphoses and interrelationships.


SpaceCollective is where forward thinking terrestrials exchange ideas and information about the state of the species, their plant and the universe, living the lives of science fiction today.

a minima

a mínima is a website on present-day art and new media that documents the work of artists and researchers interested in the involvement of science and technology in art and culture. It spreads artworks about different topics: bioart, robotic, software art, art and sciene, net.art and social researches related with new technologies.

ICC Online

ICC wishes to encourage the dialogue between technology and the arts with a core theme of “communication,” thereby building an affluent society for the future. Through such dialogue, it also aims to become a network that links artists and scientists worldwide, as well as a center for information exchange.


dorkbot is a community for “people doing strange things with electricity.” Dorkbot was started in New York in 2000 and has been springing up around the world. Each dorkbot is different and is driven by the needs and interests of people in the local community.

Synthetic Times

Synthetic Times attempts to identify issues that characarize contemporary experiences deeply influenced and augmented by the ubiquitous computing technologies. It seeks to, under the technological construct of space and time, raise questions about the relationship between human and its extended self, its relationship towards the digitally enabled instruments and environments, its perception about the empirical world and its relationship with the society at large.

MIT World

MIT World is a free and open site that provides on demand video of significant public events at MIT. MIT World’s video index contains more than 800 videos.

we make money not art

We visit art galleries, listen to conferences, cover art and design events, take a lot of pictures, interview creative people, and we document these findings in order to share them with you.

The Center for Land Use and Interpretation

The Center operates a residence program to support the development of new interpretive methodologies and ideas. The program is open to artists, researchers, theorists, or anyone who works with land and land use issues in an innovative and engaging manner. Residents primarily work out of the CLUI facilities at Wendover, Utah, and explore and interpret the landscape of that unique and inspiring geographic region, which includes the Great Salt Lake and its desert and salt-flat environs.


NASA’s vision: To reach for new heights and reveal the unknown so that what we do and learn will benefit all humankind. To do that, thousands of people have been working around the world — and off of it — for 50 years, trying to answer some basic questions. What’s out there in space? How do we get there? What will we find? What can we learn there, or learn just by trying to get there, that will make life better here on Earth?

Fluid Interfaces Group

Why do we still use a keyboard and mouse to interact with digital information? This mode of human-computer interaction, invented more than 40 years ago, severely constrains our ability to access and interact naturally with digital content. Computer systems lack the contextual knowledge to offer relevant information when and where we need it. Further, traditional screen-based interfaces divert our attention in mobile and social situations. They are designed for a single user, and not well suited to accommodate collaborative activities.

55 degrees

Online art dictionary of gallery

re-title.com is the information resource for emerging and professional contemporary art, providing directory services for internationally focused artists and galleries.


dotdotdot, found in 2004, triggers events always characterized by a strong link with the space in which they take place. It merges art, architecture, exhibition design and design, influencing them with new technologies and new media, reaching out towards a world at the border between performance, exploration and event.









Comments are closed.